Scenario 1: User Collaboration or 'An Evening At Home'
Based on scenario from Living Worlds Draft 2 specification by Web3D Consortium.
Note: click on images to enlarge them to full extended size.



1. Art sits alone "at home" in his recently redecorated virtual living room. The new "etchings" on the living room walls are courtesy of a museum in London, whose subscription service automatically updates Art's art every Friday afternoon.
2.  There is a knock at the door: Betty and Chuck have come by for a visit. Sitting at her desk in Chicago, Betty clicks her mouse, knocking on Art's door.
3. Betty has a custom avatar which she built
herself, using the new Acme Avatar Builder.
4. An animated discussion ensues (in at least two senses). While Art and Betty type chat-style messages to one another, Chuck makes faces and maintains a constant verbal voiceover on their spelling and style -- comments only Art can hear, since Betty's machine has no speakers.
5. Chuck has brought his "Virtual Monopoly" set, which uses the new Zapp-O Digital Dice, certified by VeriPlay (an independent testing organization) to produce a statistically random "roll."
The game has two different modes of play: in addition to the familiar board-and-pieces mode, which prevents players from moving out of turn and always moves them the right number of steps in the right direction, there is also an "immersive" mode, in which the players shrink down so that the houses and hotels on the board seem life-size.
6. To clarify a point, Art draws a figure on his virtual whiteboard. Both Betty and Chuck can see what he draws, but Betty can also edit the drawing, since her PC has the special pen-pad hardware required by the whiteboard application.



So, how does it work?

1 - Java
2 - database
3 - Web server
4, 5 - Web client
6 - Robots
7 - Sponsors



Scenario 1 Full screen presentation

Scenario 1 Power Point presentation (1.082 kb)